How many times have you been galavanting about on a world map only to be jumped by 3 over-leveled dragons that make chopsticks out of your bones? Or have you been in a cave where every 10 steps you run into the exact same group of monsters you just fought? Encounters come in many shapes and sizes, but true game design only happens when they’re curated by game developers to give an appropriate challenge that tests a variety of skills.
Jason, Casey, and Patrick weren’t ready to encounter this episode, so they had to bring along a 4th party member! Author of Fight, Magic, Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West, Aidan Moher is here to help our trio take down this behemoth-ridden encounter!
Purchase 'Fight, Magic, Items': https://fightmagicitems.rocks/